
Course Description
The Grade 2 Science program is developed in alignment with the Cambridge Primary Science Curriculum Framework, continuing to nurture young learners’ curiosity about the natural world.
Through engaging online activities such as illustrative videos, virtual simulations, at-home experiments, and interactive games, students expand their scientific knowledge of living things, materials, forces, and the surrounding environment. The program aims to help students develop the habit of observing, questioning, and verifying, while fostering age-appropriate environmental awareness.
🔹 Learning Content
Scientific Enquiry
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Ask clear questions and make simple predictions
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Observe, record, and describe using words or drawings
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Identify variables that change and those that remain constant in an experiment
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Begin using pictograms to present observational data
Biology: Animals and Plants
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Classify animals by characteristics (vertebrates, invertebrates, etc.)
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Explore basic survival needs: air, water, food, light
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Observe the growth process of plants from seeds
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Identify parts of a plant and their functions
Chemistry & Physics: Materials and Forces
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Differentiate and describe material properties (elastic, absorbent, conductive, etc.)
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Compare changes in materials when acted upon (squeezing, bending, heating, etc.)
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Recognize push, pull, gravity, and friction, and their simple applications in daily life
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Observe motion: fast–slow, changes in direction
Environmental Science
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Explore the role of sunlight, air, and water in life
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Identify weather phenomena and their effects on plants and animals
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Introduce concepts of reusing and conserving resources
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Observe simple cycles such as the butterfly life cycle or rainwater flow
🔹 Learning Methodology
The program is highly exploratory and visual, designed to create an engaging learning environment that can be practiced right at home. Lessons are personalized to match each student’s pace, enabling them to actively absorb scientific knowledge in the most relatable way.
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Inquiry-Based Activities
Each lesson centers on a curiosity-driven question, guiding students to investigate, observe, and draw conclusions. -
Visual Demonstrations and Mini-Labs
Uses video simulations or small at-home experiments (such as growing beans or testing object buoyancy) to give students the experience of “being a scientist.” -
Interactive Science Games
Students practice knowledge through sorting, matching, and drag-and-drop games with vivid visuals and instant feedback. -
Picture-Based Science Notebook
Encourages students to record their discoveries by drawing, writing descriptions, taking photos of their work, and submitting them to the learning platform. -
Collaborative Exploration
Organizes small online group sessions to discuss ideas, compare experiment results, and present observations in simple language.